![]() ![]() With the Power Bomb, it will send you soaring. What little will know is that this bomb works similar to a normal bomb in that it pushes up. One of the last Weapons you get is the Power Bomb, a little bomb that lets out an immense blast. It might seem obvious, but it might not cross your mind when you're first trying to use enemies as platforms. If you die again, you’ll return to the moment just before you entered the room, along the health and ammo you picked up earlier.ĭo you feel like you don’t have enough time when you freeze enemies to use as platforms? Charge your Ice Beam and blast your foes to keep them frozen for a lengthy amount of time. If you die during a fight, defeat any nearby enemies to regain some health and ammo, then go back in. If you die during a boss fight, you’ll appear just before the door leading to the fight. Whenever you pass through an elevator or teleport to a new location, the game will bring you back to those points if you die. While Save Stations are still used in Samus Returns, checkpoints have also been added. If you need to stock up, find an enemy near a door and continue letting them respawn until you’re satisfied!Īnyone who has played a Metroid game knows the horror of saving at a Save Station, then making a decent amount of progress and losing it all when you meet an early demise. Since the enemies keeps dropping, do this as many times as you need!Īnd if that’s not enough, enemies respawn after you leave the room. Each time it drops, fire at it and you may get an Energy Capsule. Early in Metroid: Samus Returns you'll come across an enemy that will continuously drop from out of a small hole in the ceiling. Like previous Metroid games, you may be able to find infinite health locations if things get dire. You can leave up to 10 different pins in each area. To keep track of things, turn on your map and place pins on any of the tiles to mark the location. Scattered about the planet of SR388 are tons of secrets and hidden rooms, most of which you won’t be able to reach until you get some kind of snazzy upgrade later in the game. Metroid II with a map, hallelujah! But things get better than that. There are also a ton of extra rooms, making the path layout different as well. While the general layouts are the same, areas have been drastically redesigned and in some cases don’t even resemble anything familiar. Second, it won’t necessarily do you a lot of good. If you have the map from the original game memorized or remember it well, first off, good job. Everything is combined! The Ice Beam stays on its own, but you can switch to it at any time. Whenever you get a new beam, the upgrade will stack with the previous one. ![]() If you ever wanted to return to a different weapon, you had to find a Chozo Statue with the weapon you want and collect it again. Getting a weapon upgrade in the original meant losing your previous upgrade. ![]() In the Game Boy version of the game, missiles were the only weapon effective against Metroids. There are a few changes from the original game that are worth noting. ![]()
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